Of that, $33.3 billion will be spent on downloaded/boxed games, and $2.6 billion will be spent on browser games.
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We now forecast the PC games market to decline -2.8% year on year to $35.9 billion in 2021. Furthermore, the pandemic is continuing to disrupt global supply chains. The lockdowns in the first half of 2020 affected nearly everyone’s way of working, and gaming studios were no exception. While the impact of the COVID-19 outbreak on engagement and spending in 2020 was positive, there is also a downside to the pandemic’s impact on the games market. COVID-19’s Effect on Society and Work Disrupts the AAA Gaming Market in 2021 We now estimate that the games market generated $177.8 billion in 2020, up +23.1% year on year, the highest growth for the Market since Newzoo began tracking revenues in 2012. The Q4 release of the PlayStation 5 and Xbox Series X|S sealed a year of record-breaking growth. COVID-19-related lockdown measures spurred enormous interest in gaming across all regions and platforms. When contextualizing the games market in 2021, it is important to mention that 2020 was a unique growth year. In this article, we’ll explore the reasons and why this decline is no cause for concern for the games market’s long-term prospects. This marks the first time in Newzoo’s history that we forecast the games market to decline. By the end of the year, there will be 2.9 billion players worldwide. We forecast that 2021’s global games market will generate revenues of $175.8 billion, a slight year-on-year decline of -1.1%. Last week, we published our latest games market estimates for our Global Games Market Report subscribers.
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